Ricardo Parra
Digital Design and Animation Quarter 2-Blog 3 Game Review for Call of Duty: WWII Over the years, I have played many of the video games that have different background stories that have encouraged me to continue to play the game. After playing the game, Call of Duty: WWII, I have seen many techniques used to illustrate players, classes, graphics and art textures in advancing myself through the game. As I progress through the Digital Design and Animation class, the class has helped me in discovering different technique features used in the game, Call of Duty: WWII. This game is focused on the genres War and Conflict of power between the Nazis and other countries. This game has displayed many features of the history’s biggest and deadliest war, WWII by using techniques that allow game players to complete advanced movements and futuristic warfare technology throughout the game. The game, Call of Duty: WWII has been around since 2017 and for some reason I have many reasons why I like playing this game. What I like the most about this game is that it has a good story plots, good graphics, and the different classes which allows to achieve different ranks. The best feature of the game is the different modes you can plan for the game. As there are great things about the game, there are also bad things about the game that may discourage the player from continuing the game. One negative thing is that the story plots are not long story which can sometimes cause confusion in the game. Another negative area in the game is that the missions can sometimes become too complicated where it is difficult to complete the mission. Overall, Call of Duty: WWII is a good game to play. I would recommend it for anybody under 15 and up who are interested in playing War genre games to play!
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Ricardo Parra
Digital Design and Animation Quarter 2-Blog 2 Design Basics for Beginners Using design basics can sometimes be difficult for beginning artists who are trying to join the game design industry. As a beginning artist, I was introduced to the basics of game design in understanding the different functions that can be used in the software. Design basics functions such as drawing, cutting, erasing, coloring and sizing are the key functions used to making one perfect art sample. There are some positives and negatives to using design basics functions. Some positives are coloring, drawing and editing which makes the artist more comfortable with the software. These positives have important roles in the software that would allow you to do amazing and useful art samples. As some functions can be positive, there are some negatives and challenges to using design basics. Negatives such as utilizing command keys and tools can sometimes become difficult in advancing art samples. Command keys are often used as "shortcuts" to finish art samples faster with no complications. Command keys are meant to be memorized in utilizing each command key function. But sometimes, the difficult part is memorizing the command key function. As I am finding positives and negatives of using design basics, I will continue to try my best in mastering the art of game design. |
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January 2020
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